Sunday, March 7, 2010
Bouncing Balls
Instructions: Shoot balls to clear them by forming groups of 3 or more of the same color. Any different colored balls that are hanging on to what you cleared will also fall. Sometimes you may need to shoot the balls against the wall so that they bounce off and hit your target. The game will end if you cannot clear all of the balls before they reach the bottom of the screen.
Play free games at ExootLab
To host this game Download ZIP Package or copy theswf url
Friday, January 15, 2010
MapleCity Lite
Whats New
Full-Screen Mode enabled
Runs on both Windows and Mac (Browser Version)
Faster perfomance
Improved Ranking System
Play (Browser Version)
Facebook: http://apps.facebook.com/maplecitylite/
Exoot : http://www.exootlab.com/play/exoot-maplecity_v2
Download ( Projector)
MediaFire
RAR (12.42 MB)
ZIP (12.74 MB)
EXE(12.51 MB)
Host this game
Download zip package
Interface
The Item Inventory Window displays all the items held by the your character. Your items are classified in the Item Inventory Window in five tabs: equipment, use, set-up, etc and pet. Items held in storage are not displayed in the Item Inventory Window.
The Equipment Inventory Window displays all the items that are equipped by the your character. You can only put on a single item per equipment slot.
Place the cursor over an item to see the detailed descriptions of each equipment item.
The Character Stats Window displays all the stats of your character. When you level up, ability points will be granted to your character. Raise your character's attributes by pressing the highlighted arrows next to the desired attributes. Distribute your attribute points wisely
as each job requires a different attribute focus!
The Settings Window displays all the settings that you wish do with the game. You can enjoy the game in fullscreen mode and mute sound or back back ground musics. You also can set the FPS(frame per second) of the game to optimize the game for your computer's speed.
HotKeys
Item Inventory ( I )
Equipment Inventory ( E )
Character Stats ( A )
System Option ( S )
Game Control
System Requirements
The following minimum system configurations are recommended for an optimal playback experience:
- 1.0 GHz CPU or above
- 256 MB of RAM or above
- 200 MB free disk space
- AdobeFlash Player 10 or above
Support
Do you have problems installing or running Adobe® Flash® Player?
Starting with the Adobe Flash Player 10 release, new versions of Flash Player are no longer available for Microsoft Windows 98, Microsoft Windows ME, Macintosh OSX 10.1-10.3, and Red Hat Enterprise Linux 3 and 4 operating systems. This is due to enhancements and features added in Flash Player 10 that cannot be supported on older operating systems, visit the following TechNote or Flash Player Support.
Do you have problems running MapleCity?
Please check your system configurations. If the system doesn't meet the requirements of the game, the game will either not run at all or give off a less-than desirable performance. to ensure a smooth gaming experience, we recommend that you meet the recommended settings.
Fullscreen Mode not working?
If you wish to enjoy the game in full screen mode, you'll have to download the game. Due to Adobe Flash Player 10 Fullscreen Mode restrictions, you wont able to play the game in fullscreen via browsers.
Reporting Bugs or Broken links
Please report your bugs here.
Preview

Monday, January 4, 2010
Christmas Present Overflow 2
Play free games at ExootLab
or
Play it at here
Facebook :
ExootNet : http://www.exootlab.com/play/christmas-present-overflow-2

Hope you enjoy it :) leave your feed back at here.
Saturday, December 12, 2009
Christmas Present Overflow
Awesome flash game specially designed for this Christmas. Hope you enjoy it :)
leave your feed back, here.
Play free games at ExootLab
Or
Play it at here
Facebook : http://apps.facebook.com/christmaspresentover/
ExootNet : http://www.exootlab.com/play/christmas-present-overflow



Saturday, November 14, 2009
Developers Resource : MapleStory Formula Compilation
Order of Operations
For the uninitiated: integer simply means "whole number".
The order in which damage is calculated is as follows:
1.) Calculate min and max damage from the appropriate damage formula (see Weapon/Special Damage Formulas).
2.) Multiply by any applicable skill modifiers (see Modifiers), including elemental bonuses.
3.) Calculate defense (see Defense Reduction).
4.) Select a random number from the damage range (not necessarily integer). Call this X, set it aside for a couple of steps.
5.) Find the appropriate damage multiplier (typically expressed as a percentage in the skill description, which should be converted to decimal). Default attack and spell-based skills count as 100%, or 1.
6.) Add any applicable critical bonuses (typically expressed as a percentage in the critical skill description, which should be converted to decimal). Sharp Eyes on physical attacks adds an additional 100% or 1; when combined with Stun Mastery, a further 100% or 1 (totalling to Stun Mastery + Sharp Eyes + 200%; yes, it's true). Also, add Corsairs' Elemental Boost if applicable (max level adds 2).
7.) Take that value and multiply it with X, the number selected in Step 4.
8.) Check if the damage is within the range of [1, 199999] and if not, restrict them to 1 or 199999 respectively.
9.) Multiply by any After-Modifiers (see Modifiers). Most of these apply to skills where each successive hit deals more/less damage than the last.
10.) Take the integer part of the result.
Weapon Damage Formulas
(credit to HS.net, though it's probably general knowledge by now)
General Formula
MAX = (Primary Stat + Secondary Stat) * Weapon Attack / 100
MIN = (Primary Stat * 0.9 * Skill Mastery + Secondary Stat) * Weapon Attack / 100
Stats and Multipliers:
One Handed Sword
Primary: STR * 4.0
Secondary: DEX
One Handed Axe/BW/Wand/Staff (Swinging)
Primary: STR * 4.4
Secondary: DEX
One Handed Axe/BW/Wand/Staff (Stabbing)
Primary: STR * 3.2
Secondary: DEX
Two Handed Sword
Primary: STR * 4.6
Secondary: DEX
Two Handed Axe/BW (Swinging)
Primary: STR * 4.8
Secondary: DEX
Two Handed Axe/BW (Stabbing)
Primary: STR * 3.4
Secondary: DEX
Spear (Swinging)
Primary: STR * 3.0
Secondary: DEX
Spear (Stabbing)
Primary: STR * 5.0
Secondary: DEX
Polearm (Swinging)
Primary: STR * 5.0
Secondary: DEX
Polearm (Stabbing)
Primary: STR * 3.0
Secondary: DEX
Dagger (Non-Thieves)
Primary: STR * 4.0
Secondary: DEX
Dagger/Throwing Stars (Thieves)
Primary: LUK * 3.6
Secondary: STR + DEX
Bow
Primary: DEX * 3.4
Secondary: STR
Crossbow
Primary: DEX * 3.6
Secondary: STR
Knuckle
Primary: STR * 4.8
Secondary: DEX
Gun
Primary: DEX * 3.6
Secondary: STR
Special Damage Formulas
Note: Formulas for skills with a damage percentage list the skill's base damage, i.e. before the damage percentage is applied.
Spell Damage:
MAX = ((Magic²/1000 + Magic)/30 + INT/200) * Spell Attack
MIN = ((Magic²/1000 + Magic * Mastery * 0.9)/30 + INT/200) * Spell Attack
Lucky Seven/Triple Throw (credit to HS.net / LazyBui for recent verification):
MAX = (LUK * 5.0) * Weapon Attack / 100
MIN = (LUK * 2.5) * Weapon Attack / 100
Venom (damage per second, credit to Joe Tang):
MAX = (18.5 * [STR + LUK] + DEX * 2) / 100 * Basic Attack
MIN = (8.0 * [STR + LUK] + DEX * 2) / 100 * Basic Attack
Ninja Ambush (credit to Fiel):
Damage per second tick = 2 * [STR + LUK] * Skill Damage Percentage
Shadow Web (credit to LazyBui):
Damage per 3-sec tick = Monster HP / (50 - Skill Level)
Shadow Meso:
Damage = 10 * Number of mesos thrown (in skill description)
Normal critical does not apply, instead it has its own built-in critical listed in skill description
Assaulter ignores defense if at or above the monster’s level
Dragon Roar (credit to Stereo):
MAX = (STR * 4.0 + DEX) * Weapon Attack / 100
MIN = (STR * 4.0 * Skill Mastery * 0.9 + DEX) * Weapon Attack / 100
Power Knock Back (both weapons, credit to AGF/Fiel):
MAX = (DEX * 3.4 + STR) * Weapon Attack / 150
MIN = (DEX * 3.4 * Mastery * 0.9 + STR) * Weapon Attack / 150
Mastery is 0.1 at all levels
Claw (punching):
MAX = (LUK * 1.0 + STR + DEX) * Weapon Attack / 150
MIN = (LUK * 0.1 + STR + DEX) * Weapon Attack / 150
Blank Shot:
Speculated to be calculated without bullet attack or Gun Mastery
Bare Hands:
MAX = (STR * J + DEX) * Weapon Attack / 100
MIN = (STR * J * 0.1 * 0.9 + DEX) * Weapon Attack / 100
ATT equals floor((2*level+31)/3) and is capped at 31.
J equals 3.0 for Pirates and 4.2 for all 2nd+ job Pirates.
Flamethrower (credit to blitzkrieg):
Damage per second tick: Damage of initial hit * (5% + Amp Bullet Damage %)
Heal Damage (credit to Russt//Devil's Sunrise for Target Multiplier function):
MAX = (INT * 1.2 + LUK) * Magic / 1000 * Target Multiplier
MIN = (INT * 0.3 + LUK) * Magic / 1000 * Target Multiplier
The % listed in the skill description (300% at max) acts as the skill percent (see Order of Operations above).
Heal Recovery
MAX = something * Magic * Heal Level * Target Multiplier
MIN = something * Magic * Heal Level * Target Multiplier
old formula (credit to Nekonecat):
MAX = (1.132682429*10^-7*luk^2 + 3.368846366*10^-6*luk + 1.97124794*10^-3) * magic * int * healSkillLevel * multiplier
MIN = MAX*0.8
Heal Target Multiplier: 1.5 + 5/(number of targets including yourself)
For reference-
1 - 6.5
2 - 4.0
3 - 3.166
4 - 2.75
5 - 2.5
6 - 2.333
Poison Brace/Poison Mist/Fire Demon/Ice Demon:
Damage per second tick = Monster HP / (70 - Skill Level)
Phoenix/Frostprey/Octopus/Gaviota (credit to Sybaris/KaidaTan):
MAX = (DEX * 2.5 + STR) * Attack Rate / 100
MIN = (DEX * 2.5 * 0.7 + STR) * Attack Rate / 100
Ignores defense
Defense Reduction
Weapon Defense - credit to AGF/Stereo
MAX damage = (MAX before defense) * (1 - 0.01*D) - WDEF*.5
MIN damage = (MIN before defense) * (1 - 0.01*D) - WDEF*.6
where D is (monster level - player level) if (monster level) > (player level), and 0 otherwise.
Magic Defense - credit to Russt/Paracelsus
MAX damage = (MAX before defense) - MDEF*.5 * (1 + 0.01*D)
MIN damage = (MIN before defense) - MDEF*.6 * (1 + 0.01*D)
Modifiers
Skill Modifiers
Combo Attack (credit to RFSurg):
Combo Multiplier, 1-5 orbs = [Advanced] Combo Attack % + floor((orbs - 1) * (Combo level / 6)%)
Combo Multiplier, 6-10 orbs = [Advanced] Combo Attack % + 20% + (orbs - 5) * 4%
Finishers = Skill Description % * Combo Multiplier * Orb multiplier
The orb multipliers are:
1 orb = 100%
2 orbs = 120%
3 orbs = 154%
4 orbs = 200%
5 - 10 orbs = 250%
Fire/Ice/Lightning Charge element:
Advantage = Base damage * (105% + Charge level * 1.5%)
Disadvantage = Base damage * (95% - Charge level * 1.5%)
Holy Charge element:
Advantage = Base damage * (120% + Charge level * 1.5%)
Disadvantage = Base damage *(80% - Charge level * 1.5%)
Inferno/Blizzard element::
Advantage = Base damage * (110% + Skill level * 0.5%)
Disadvantage = Base damage * (90% - Skill level * 0.5%)
Arrow Bomb:
Impact Hit = 50% damage * Critical Multiplier
Splash Hits = Skill damage * Critical Multiplier
(Arrow Bomb's critical replaces the standard critical bonus, which is normally inserted into the skill damage %, as shown in Order of Operations above. It still uses the same value for critical, however.)
Charge/tap damages for Big Bang/Pierce/Screw Punch:
Needing this. We think it's somewhere between 10-15% with no charge
After-Modifiers
'Ordinal number of hit' refers to, e.g., 1 for the first hit, 2 for the second, etc.
Slash Blast FA (credit to Devil's Sunrise): 2 * (1/3) ^ (ordinal number of hit - 1)
Cumulative damage = 3 * (1 - (1/3) ^ (total number of hits))
Iron Arrow (credit to AGF): 0.9 ^ (ordinal number of hit - 1)
Cumulative damage = 10 * (1 - 0.9 ^ (total number of hits))
Pierce (credit to AGF, and Truemark for 100% corfirmation): 1.2 ^ (ordinal number of hit - 1)
Cumulative damage = 5 * (-1 + 1.2 ^ (total number of hits))
Chain Lightning: 0.7 ^ (ordinal number of hit - 1)
Cumulative damage = 3.333 * (1 - 0.7 ^ (total number of hits))
Energy Orb: 2/3 ^ (ordinal number of hit - 1)
Cumulative damage = 3 * (1 - (2/3) ^ (total number of hits))
Barrage, last 2 hits only (credit to Fiel): 2 ^ (ordinal number of hit - 4)
Total damage multiplier: 10
Accuracy
Chance to Hit = Accuracy/((1.84 + 0.07 * D) * Avoid) - 1
(D = monster level - your level. If negative, make it 0.)
Magical Accuracy:
Thikket and Nekonecat's version:
Quote:
Let x = (trunc(INT/10) + trunc(LUK/10))/(Avoid+1)*(1+0.0415*D), where D is the level difference between the player and the monster.
Then
hitrate% = -2.5795x^2 + 5.2343x - 1.6749
Stianweij's version:
Quote:
Magic Accuracy = trunc(total int/10)+ trunc(luk/10) (source: Sleepywood forum)
Accuracy to hit 100% = (Avoid+1)(1+D/24) = (34+1)*(1+(100-68)/24) = 81.67 (** this formula is simplified by myself, slighly differs from the one found in SW thread)
Min Accuracy to hit at all = Max Accuracy *10/24
D = level difference
EXP Splitting
Leech conditions: Only one of the following must be met in order to share a cut of party EXP
1. Deal at least 1 damage to the monster.
2. Be within 5 levels of the monster.
3. Be within 5 levels of a party member that fulfills 1 or 2.
EXP received by the highest damager = Monster EXP * (0.2 + 0.8 * Player level / Total party level) * Party's portion of EXP {see 'When not partied'} * Party bonus
(Total party level = sum of the levels of all players that satisfy leech conditions. When not partied, you count as your own party.)
EXP received by other party members = Monster EXP * (0.8 * Player level / Total party level) * Party's portion of EXP * Party bonus
When not partied:
EXP received by the last hit = Monster EXP * (0.2 + 0.8 * Damage dealt / Monster HP)
EXP received by other damagers = Monster EXP * (0.8 * Damage dealt / Monster HP)
EXP Required to Next Level
Character
1 ≤ level ≤ 3:
exptnl(level) = 2*level^2 + 13*level
3 ≤ level ≤ 5:
exptnl(level) = 4*level^2 + 7*level
6 ≤ level ≤ 50:
if level%3 = 0, exptnl(level) = (level^4 + 57*level^2)/9
otherwise, exptnl(level) = (level^4 + 55*level^2 - 56)/9
51 ≤ level:
exptnl(level) = floor(1.0548*exptnl(level-1))
Monster Book (credit to Chris from Kryptodev)
numCardsNeeded = (5 * MBLevel) * (MBLevel + 1)
AP-related
Everything relating to HP/MP:
See LazyBui's Guide to HP and MP, no need to have info twice.
Base Accuracy:
Warriors/Magicians/Beginners = DEX * 0.8 + LUK * 0.5
Brawlers = DEX * 0.9 + LUK * 0.3
Bowmen/Thieves/Pirates/Gunslingers = DEX * 0.6 + LUK * 0.3
Base Avoid:
Warriors[/Magicians/Bowmen/Thieves/Beginners] = DEX * 0.25 + LUK * 0.5
Pirates = DEX * 0.25 + LUK * 0.5
Brawlers = DEX * 1.5 + LUK * 0.5
Gunslingers = DEX * 0.125 + LUK * 0.5
Hands = DEX + INT + LUK (used for Maker skill in KMS, thanks GW2000 for pointing that out)
Misc/Constants
Caps: (most of these are trivially common knowledge, but they're here for reference anyway)
Level: 200
HP/MP: 30000
STR/DEX/INT/LUK: 999
Weapon/magic attack/defense: 1999
Accuracy/avoid: 999
Meso: 2147483647 (or 2^31-1, the maximum value of a signed int)
All of the above also apply to mobs, if the stat applies.
Cast times can be found in LazyBui's Attack Speed Reference
Base HP Recovery: 10 / 10 seconds while inactive
Base MP Recovery: 3 / 10 seconds
Mages' Improving MP Recovery skill: Character level * MP Recovery level / 10
EXP lost on death:
Warriors/Mages/Pirates' = (5 + 20 / Base LUK)%
Bowmen/Thieves' = (5 + 8 / Base LUK)%
Battleship Durability: (Battleship level * 2 + (Character level - 120)) * 200
Each point of durability is equivalent to 10 HP.
Energy Charge:
10000 units = 1 fully charged meter
Charge rate: Skill % * 100 units per monster per hit. In other words, at maximum level, it charges 192 units per monster per hit.
Energy Charge decay: 200 units / 10 seconds while inactive
EXP Gained from Party
2 players = 10% party bonus exp
3 players = 15% party bonus exp
4 players = 20% party bonus exp
5 players = 25% party bonus exp
6 players = 30% party bonus exp
Minimum level to leech
Minimum level to leech passively = Mob’s level – 5
Note: leech passively = get EXP without hitting the mobs at all.
Formula for Battleship Endurance [HP] Skill by Captain/Corsair 4th Job
The durability formula is lowered every time you get hit.
[(Skill Level * 4000)] + [(Character Level - 120) * 2000]
Magician Mp Recovery Formula
Amount of Mp Recovered = 3 + (Skill level * Character Level * 0.1)
If you sit on a Relaxer or Palm Chair, MP recovery is = 1.5 * (3 + (Skill level * Character Level * 0.1))
Damage Protection Formula
Protection against monster attack = (Your total weapon or magic defense)/3
100% Hit Accuracy Formula
Non-warriors/non-mages 0.6 for DEX and 0.3 for LUK. For others: 0.8 DEX and 0.5 LUK.
Accuracy Required for 100% hit without Miss = (55+2*lvl difference)*mob avoid/15
Character Current Accuracy = (DEX*0.8) + (LUK*0.5) + accuracy from mastery and equipment
Weapon Attack Formula
For Warrior: 3 STR (strength) is equivalent to 1 weapon attack (3 STR = 1 WA)
For Thief: 5 LUK (luck) is equivalent to 1 weapon attack (5 LUK = 1 WA)
For Magician: 1 INT (intelligent) is equivalent to 1 magic attack (1 INT = 1 Magic Attack)
MP Gain Formula
Formula for MP Gain Per Level = 15 + (total int * 0.1) +/- 1
So, let’s say you are a level 120 Pure INT magician with base stats of 608 INT (without any additional INT boost from equipments), you gained 74.8-75.8 Max MP tnl (to next level 121). (+/-1 is the fluctuation, tested and proven through 100 levels of mp gain data : Chronology’s, playpark member).
Minimum MP you can wash Formula
HP washing is used to channel Mana Points into Hit Points (life) so you would have more life to withstand against monster powerful attack that can kill your character in 1 blow. This technique can only be done if you use NX Cash to buy tickets to reset your AP OR before you reach level 200, you spend your AP into HP instead of your primary attribute (e.g. thief primary attribute is LUK, but thief channel AP to HP instead of LUK to get more HP). Formula for minimum MP that you can wash = (Lvl – 1)*14 + 148 = lvl*14 + 134.
Hp+Mp Recovery Equipments
If worn inside the hotel sauna, the recovery rate for HP and MP will be 1.5x faster.
This hotel sauna can be found in Sleepywood Sauna Shop + Zipangu Spa (cost meso, not NX Cash)
Recovery Equipments: Bathrobe for Men / Blue Sauna Robe / Red Sauna Robe / Bathrobe for Women
However, chair recovery does not stack with the equipments that can be worn for recovery.
Amorian Relaxer, Beach Chair, Blue Seal Cushion, Fishing Chair, Green Chair, Moon Star Chair, Pink Seal Cushion, Red Chair, Red Round Chair, Sky-Blue Wooden Chair, The Relaxer, The Red Relaxer, The Yellow Relaxer, Warrior Throne, White Seal Cushion, Yellow Chair.
Damage Formula Calculation
Skill Mastery’s percentage and Damage Percentage should be converted to decimal points; ie: 10% = 0.1
Max = maximum damage | Min = minimum damage | Mastery = (default is 0.1) if level 0 mastery
.
All Classes (Max)
One Handed Sword = [(STR * 4.0 + DEX) / 100] * Weapon Attack
One Handed Axe = [(STR * 4.4 + DEX) / 100] * Weapon Attack
One Handed Blunt Weapon = [(STR * 4.4 + DEX) / 100] * Weapon Attack
Two Handed Sword = [(STR * 4.6 + DEX) / 100] * Weapon Attack
Two Handed Axe = [(STR * 4.8 + DEX) / 100] * Weapon Attack
Two Handed Blunt Weapon = [(STR * 4.8 + DEX) / 100] * Weapon Attack
Spear = [(STR * 5.0 + DEX) / 100] * Weapon Attack
Polearm = [(STR * 5.0 + DEX) / 100] * Weapon Attack
All Classes (Min)
One Handed Sword = (STR * 0.9 * 4.0 * Skill Mastery + DEX) / 100 * Weapon Attack
One Handed Axe = (STR * 0.9 * 3.2 * Skill Mastery + DEX) / 100 * Weapon Attack
One Handed Blunt = (STR * 0.9 * 3.2 * Skill Mastery + DEX) / 100 * Weapon Attack
Two Handed Sword = (STR * 0.9 * 4.6 * Skill Mastery + DEX) / 100 * Weapon Attack
Two Handed Axe = (STR * 0.9 * 3.4 * Skill Mastery + DEX) / 100 * Weapon Attack
Two Handed Blunt = (STR * 0.9 * 3.4 * Skill Mastery + DEX) / 100 * Weapon Attack
Spear = (STR * 0.9 * 3.0 * Skill Mastery + DEX) / 100 * Weapon Attack
Polearm = (STR * 0.9 * 3.0 * Skill Mastery + DEX) / 100 * Weapon Attack
(Bowman) Hunter / Archer
Max : Bow = [(DEX * 3.4 + STR) / 100] * Weapon Attack
Min : Bow = (DEX * 0.9 * 3.4 * Skill Mastery + STR) / 100 * Weapon Attack
(Bowman) Crossbowman
Crossbow – [(DEX * 3.6 + STR) / 100] * Weapon Attack
Min : Crossbow = (DEX * 0.9 * 3.6 * Skill Mastery + STR) / 100 * Weapon Attack
(Magician) Cleric, Fire/Poison, Ice/Lightning
Max : Any Weapon = {[{MAG * 0.8) + (LUK/4)]/18} * Spell Magic Attack * 0.8
Min : Any Weapon = {[(MAG * 0.8) + (LUK/4)]/18} * Spell Magic Attack * 0.8 * Mastery
(Thief) Bandit
Max : Dagger & Throwing Stars = [(LUK * 3.6 + STR + DEX) / 100]* Weapon Attack
Min : Dagger and Throwing Stars = (LUK * 0.9 * 3.6 * Skill Mastery + STR + DEX) / 100 * Weapon Attack
(Thief) Assassin
Max (per star) : Lucky Seven = [((5.0*LUK)/100)*(Weapon Attack)*Damage Percentage]
Min (per star) : Lucky Seven = [((2.5*LUK)/100)*Weapon Attack)*Damage Percentage]
Non thief
Max : Dagger = [(STR * 4.0 + DEX) / 100] * Weapon Attack
Min : Dagger = (STR * 0.9 * 4.0 * Skill Mastery + DEX) / 100 * Weapon Attack
(Pirate) Infighter
Max : [(STR * 4.8 + DEX) / 100] * Weapon Attack
Min : (STR * 0.9 * 4.8 * Skill Mastery + DEX) / 100 * Weapon Attack
(Pirate) Gunslinger
Max : [(DEX * 3.6 + STR) / 100] * Weapon Attack
Min : [(DEX * 0.9 * 3.6 * Skill Mastery + STR) / 100] * Weapon Attack
Speed of Fire Rate
Pirate: Gunslinger Skills
Double Fire = 144 shots/minute
Invisible Shot = 88 shots/minute
Triple Fire = 88 shots/minute
Rapid Fire = 500 shots/minute (approx. 8 bullets/second)
Battleship Cannon = 100 shots/minute
Battleship Torpedo = 77 shots/minute
Bowman Skills: Hunter + Crossbowman
Strafe speed
For rangers – 84 per min
For snipers – 84 per min
Hurricane
Fires 500 arrows per minute (8.33 arrows per second)
Is unaffected by Bow speed or Booster
Thief: Assassin Skills
Triple Throw
Throws 3 stars per attack animation
Throws 6 stars per attack animation with Shadow Partner
Claws attack 1.5 times per second
6*1.5 = 9
TT + SP throws 540 stars per min
Source
SouthPerry Forum
Pirate Damage Formula
A Comprehensive Guide to Gunslingers by Takeback3r and KazooTheBat.
Hurricane Vs. TT + SP (Which is faster?)
MapleStory Exp Calculator
MapleStory Potion Calculator
Damage Calculator for Warrior, Bowman, Thief, Magician
Archer Damage Calculator
Magician’s Accuracy & Casts per min
ArundRainger’s Magician Damage Calculator
BM and NL damage comparison
Thursday, August 6, 2009
Welcome
To start contributing to MapleCity by creating sprites, read this complete guide
If you're interested in programming AS3, visit developer center and start programming to-do list at there.
You need to create the scripts/functions/features for the game in AS3 independently.
Meaning, you create a feature(as in our to-do list) independently(without the source script) and send it to us via this email address. We will integrate and compile your script/contribution to the main MapleCity(MC) library. We will not expose the main source code to public for some security reasons and terms of use as stated here.
For example if you want to create a "quest" script for the game, create it on your own(as you like), then send it to us.This including the essential pictures and graphics that required to run your script on MC.We will do the rest to integrate your script with ours.
You can join the developer community easily, but you rights on the project is depended on your contribution to the project.
if you have any question regarding MapleCity, feel free to let us know.
Exoot Flash Game Developer Center.
Saturday, July 18, 2009
How to MD5SUM
The program md5sum is designed to verify data integrity using the MD5 (Message-Digest algorithm 5) 128-bit cryptographic hash. MD5 hashes used properly can confirm both file integrity and authenticity.In terms of integrity, an MD5 hash comparison detects changes in files that would cause errors. The possibility of changes (errors) is proportional to the size of the file; the possibility of errors increase as the file becomes larger. It is a very good idea to run an MD5 hash comparison check when you have a file like an operating system install CD that has to be 100% correct.While security flaws in the MD5 algorithm have been uncovered, MD5 hashes are still useful when you trust the organization that produces them. Moving to more secure hashes like SHA-256 and Whirlpool is under discussion.
MD5SUM on Windows
Windows does not come with md5sum. You must download one from another location, preferably one that you trust.There are also graphical tools such as the one used in the walk-through provided below.
- Download and install winMD5Sum, a free and open source hash verification program.
- Right-click the file
- Click Send To, then winMD5Sum.
- Wait for winMD5Sum to load and finish the checksum (this may take a significant amount of time depending on your computer's performance).
- Copy the corresponding hash from Exoot Hashes into the bottom text box.
- Click "Compare"
- A message box will say "MD5 Check Sums are the same" if the hashes are equal.
Monday, July 13, 2009
MapleCity Version History
| Date | Version | Description | Developers Involved |
| 07.7.2009 | 0.1.13.10 |
| |
| 23.6.2009 | 0.1.13.9 |
| |
| 07.4.2009 | 0.1.13.8 |
| |
| 18.3.2009 | 0.1.13.7 |
| |
| 11.1.2009 | 0.1.13.6 |
| |
| 02.1.2009 | 0.1.13.5 |
|
MapleCity System Requirements
- 1.0 GHz CPU or above
- 256 MB of RAM or above
- 200 MB free disk space
- Adobe Flash Player 10 or above
- Adobe Flash Player ActiveX 9
- Microsoft GDI+ 5.1 or above
Notes
Starting with the Adobe Flash Player 10 release, new versions of Flash Player are no longer available for Microsoft Windows 98, Microsoft Windows ME, Macintosh OSX 10.1-10.3, and Red Hat Enterprise Linux 3 and 4 operating systems. This is due to enhancements and features added in Flash Player 10 that cannot be supported on older operating systems, visit the following TechNote.
GDI+ can be used in all Windows-based applications. GDI+ is new technology that is included in Windows XP and the Windows Server 2003. It is required as a redistributable for applications that run on the Microsoft Windows NT 4.0SP6, Windows 2000, Windows 98, and Windows Millennium Edition (Windows Me) operating systems. To download the latest redistributable, see Msdn or Msdc. You also may prefer to install it manually from dll-files.com.
Do you have problems installing or running Adobe® Flash® Player, visit Flash Player Support.
Download Adobe Flash Player ActiveX 9 here.
MapleCity Interface
Experience MapleCity's user-friendly interface firsthand!
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Sunday, July 12, 2009
MapleCity Support
Starting with the Adobe Flash Player 10 release, new versions of Flash Player are no longer available for Microsoft Windows 98, Microsoft Windows ME, Macintosh OSX 10.1-10.3, and Red Hat Enterprise Linux 3 and 4 operating systems. This is due to enhancements and features added in Flash Player 10 that cannot be supported on older operating systems, visit the following TechNote or Flash Player Support.
Do you have problems installing Microsoft GDI+?
GDI+ can be used in all Windows-based applications. GDI+ is new technology that is included in Windows XP and the Windows Server 2003. It is required as a redistributable for applications that run on the Microsoft Windows NT 4.0SP6, Windows 2000, Windows 98, and Windows Millennium Edition (Windows Me) operating systems. To download the latest redistributable, see Msdn or Msdc. You also may prefer to install it manually from dll-files.com.
Do you have problems running MapleCity?
- Please check your system configurations
- If the system doesn't meet the requirements of the game, the game will either not run at all or give off a less-than desirable performance. to ensure a smooth gaming experience, we recommend that you meet the recommended settings.
- Reporting Bugs or Broken links
- Please report your bugs here.
Do you have problems installing Adobe ActiveX 9?
Currently Adobe ActiveX 10 is not supporting our version of game. Please download Adobe ActiveX 9 here.
How to verify files?
The program md5sum is designed to verify data integrity using the MD5 (Message-Digest algorithm 5) 128-bit cryptographic hash, see How to MD5SUM. MD5 hashes used properly can confirm both file integrity and authenticity.In terms of integrity, an MD5 hash comparison detects changes in files that would cause errors.
Troubleshooting
My game is lagging a lot when I try to play.
You may have too much running on your computer. Try closing any unneeded programs as well extra tabs in your browser. It may also help to restart your browser, or even try a different one.
Additionally, some games (such as MapleCity) write a lot of data to your computer for saving your game. You may need to increase the amount that you allow Flash to save. You can do this by right-clicking on the game and clicking on "Settings...", then selecting the storage tab (it looks like a folder) and setting it to Unlimited.
My keys are sticking or not responding in the game I'm playing.
This is a problem that has been observed in Internet Explorer 8. If you're seeing it in other browsers, please use the Contact Us link in the Help menu at the top of the page to send in a non-game bug report to us so we can look into it.
If you are using IE8, we're working on trying to get a fix for it, but until then you have a few options. The simplest is to use another browser. Firefox and Chrome are both good alternatives that don't have the sticking problems with our application. If you must use IE8, one of our users (thank you bbiernat!) found a solution for the problem. You can read about it here in our tech support forum.
My save games are missing! Help!
Save games are stored as local files (called local shared objects or .sol files) on your computer. They're kind of like cookies only they're specific to Flash. This means that save games are only stored on a particular computer, so if you change computers you won't have access to them. Things like clearing your cookies and clearing your browser cache shouldn't delete them, but some software that is designed to remove temporary files for security reasons may delete your .sol files.
Unfortunately, there's not much we can do if you lose your files. We don't store them on our servers so sadly we can't help you with them. If you were playing on another computer you may be able to find the .sol files and transfer them over, though it can be complex to find them and make sure they go in the correct folders (this thread may help). You also may want to check that you're logged in as the correct user on your computer since .sol files are specific to whomever is logged in at that time.
1. Go to Folder Settings in Windows and turn hidden folders ON.
2. Next, go to
- Windows XP and Vista:
- For Web sites: %APPDATA%\Macromedia\Flash Player\#SharedObjects\<random code>\<domain>\<path>\<object name>.sol
- For AIR Applications, %APPDATA%\<AIR Application Reverse Domain Name>\Local Store\#SharedObjects\<flash filename>.swf\<object name>.sol
- Mac OS X:
- For Web sites, ~/Library/Preferences/Macromedia/Flash Player/#SharedObjects/<random code>/<domain>/<path from webserver>/<object name>.sol and~/Library/Preferences/Macromedia/Flash Player/macromedia.com/support/flashplayer/sys/<object name>.sol
- For AIR Applications, ~/Library/Preferences/<AIR Application Name>/Local Store/#SharedObjects/<flash filename>.swf/<object name>.sol
- Linux/Unix:
- ~/.macromedia/Flash_Player/#SharedObjects/<random id>/<domain>/<path>/<flash filename>.swf/<object name>.sol
4. Copy .sol files over to the chat.kongregate.com Overwrite any existing data there.
MapleCity
Interface
The Item Inventory Window displays all the items held by the your character. Your items are classified in the Item Inventory Window in five tabs: equipment, use, set-up, etc and pet. Items held in storage are not displayed in the Item Inventory Window.
The Equipment Inventory Window displays all the items that are equipped by the your character. You can only put on a single item per equipment slot.
Place the cursor over an item to see the detailed descriptions of each equipment item.
The Character Stats Window displays all the stats of your character. When you level up, ability points will be granted to your character. Raise your character's attributes by pressing the highlighted arrows next to the desired attributes. Distribute your attribute points wisely
as each job requires a different attribute focus!
Preview

HotKeys
Item Inventory ( I )
Equipment Inventory ( E )
Character Stats ( A )
System Option ( S )
Game Control
System Requirements
The following minimum system configurations are recommended for an optimal playback experience:
- 1.0 GHz CPU or above
- 256 MB of RAM or above
- 200 MB free disk space
- AdobeFlash Player 10 or above
- AdobeFlash Player ActiveX 9
- MicrosoftGDI+ 5.1 or above
Support
Do you have problems installing or running Adobe® Flash® Player?
Starting with the Adobe Flash Player 10 release, new versions of Flash Player are no longer available for Microsoft Windows 98, Microsoft Windows ME, Macintosh OSX 10.1-10.3, and Red Hat Enterprise Linux 3 and 4 operating systems. This is due to enhancements and features added in Flash Player 10 that cannot be supported on older operating systems, visit the following TechNote or Flash Player Support.
Do you have problems installing Microsoft GDI+?
GDI+ can be used in all Windows-based applications. GDI+ is new technology that is included in Windows XP and the Windows Server 2003. It is required as a redistributable for applications that run on the Microsoft Windows NT 4.0SP6, Windows 2000, Windows 98, and Windows Millennium Edition (Windows Me) operating systems. To download the latest redistributable, see Msdn or Msdc. You also may prefer to install it manually from dll-files.com.
Do you have problems running MapleCity?
Please check your system configurations. If the system doesn't meet the requirements of the game, the game will either not run at all or give off a less-than desirable performance. to ensure a smooth gaming experience, we recommend that you meet the recommended settings.
Reporting Bugs or Broken links
Please report your bugs here.
Do you have problems installing Adobe ActiveX 9?
Currently Adobe ActiveX 10 is not supporting our version of game. Please download Adobe ActiveX 9 here.
How to verify files?
The program md5sum is designed to verify data integrity using the MD5 (Message-Digest algorithm 5) 128-bit cryptographic hash, see How to MD5SUM. MD5 hashes used properly can confirm both file integrity and authenticity.In terms of integrity, an MD5 hash comparison detects changes in files that would cause errors.
Download
Saturday, July 11, 2009
Downloads
Exoot MapleCity Lite
RAR (12.42 MB)
ZIP (12.74 MB)
EXE(12.51 MB)
Flash Player Active X 9

Developer Resourses
Example Sprite Scheme *.fla (updated)
Flash CS4
Flash CS3
Flash 8
MapleCity Database
MCDB Library






