MapleCity Monster Sprite Creating Scheme
for Flash CS4 / Flash CS3 / Flash 8
Basically, MapleCity is a flash game developed in Action Script 3 AVM2. So its more preferable to use Adobe Flash Creative Suite 4, version 10 during the development progress. You can download the monster sprites at BannedStoryDOWNLOADING THE SPRITES
Start the BannedStory stimulatorThe Startup window is the first window you will see. From here, you can choose which simulator to run: either BannedStory, MobMaker or both at the same time. In this case you select MobMaker to generate monster sprites.You can also disable the use of thumbnails. This will speed up the process of downloading all the required files to run BannedStory from the site.
After you click the Start button, the downloading process begins. If the data or the thumbnails cannot be found, the program will notify the missing files it could not find.Create a monster layer. Add a monster into the stage by using the toolbar the the left which holds the most common tools you will be using. Next is saving the sprites.The Save Image window can be located in the menu bar, in File -> Save Image. From here you can save the image you have made in BannedStory.
You can select to save either the whole scene, or a specific layer from the layer manager. By pressing the "Make Preview" button at the top, you can generate a preview of the current element you want to save.You can also choose to save you image either in PNG or JPG format. You choose PNG. so that you can either save the image with transparency, or you can choose any of the featured three colors at the bottom. If you pick for background color "Nearest Color Layer", the background color of the image will be the nearest color layer below the selected layer, or white if no color layer exists below the selected layer.
With the sprite sheet window, you can create a PNG image for each state of the animation. The generated image will include all the frames of each state. All you need to do is choose the layer to generate the sprite sheets, and BannedStory will automatically make all the images. After it finishes, you will be prompted to download a zip file that will have all the images.
Important: if a sprite sheet turns out to have a width or a height bigger than 2880 pixels, it will be ignored and not added in the generated zip (this is a limitation of the Flash Player). Also, if a zip file gets larger than 600 KB, the zip creation process will halt and you will not be prompted to download the zip (some skills and monsters could get affected by this).
Ruleset for developers and designers :
BASIC MAPLECITY MONSTER SPRITE SET
(Version 0.1.13.10)Layer / Timeline
Figure 1.1
Sprites layer - sprites are placed here.
MonGuide guide layer - first standing sprite of monster is placed here for guidance purpose
Labels layer - labels for the sprites added here, basic labels:
- stand
- walk
- damage
Library
Figure 1.2
- keep library items neat and simple
- use png format images
- the sprite must be combined in movieclip environment
MovieClip
Figure 1.3
After completing the sprites send it to us via MCDB or email them to exootnet@yahoo.com
Download Example Sprite Scheme *.fla (updated)
Flash CS4 Flash CS3
Flash 8
written by Kornesh
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